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Tuesday, May 18, 2010

Last Chaos

Game: Last Chaos
Developer: T-Entertainment
North American Publisher: Aeria Games and Entertainment

http://lastchaos.aeriagames.com/


This is one of Aeria Games 'free' MMORPGS. The storyline sounds like a lot of other fantasy tv series and video games - basically an evil god and a good god created the world together and its inhabitants, but then the evil god grew jealous so started a war. After a long war between the two gods, they leave the people and the other races they created/gifted for the war to their own devices. The player gets to play from an assortment of races. Character creation is simple - it is basically picking which class you want to play. Gender and race are tied to the class. There is an option to pick from a few hairstyles and faces, but the character creation screen is so overexposed that it is hard to tell what some of them look like. (Especially in the case of the elves, which glow rather brightly on that screen.)

Once launched into the game, the 'tutorial' is just a brief personal dungeon you run through and beat up monsters.

I appreciated that there were no 'kill 10 foxes' quests here, or annoying pop up screens that I had to x out of (while there were tutorial aides, they would just show up as text and fade out on their own, and were unobtrusive to play). However, this painless tutorial was about the only aspect of the game I liked.

The controls were cumbersome, the camera odd. My first quest I just clicked on an icon to the side of the screen and it told me I was to deliver a letter to someone in the city. While I appreciated the efficiency, it did hint that this was not going to be a game that was big on quest ambience. Also to the side were a few more 'event' notices for in game events that were irrelevent to me at this point in the game (A trivia game, a sale somewhere, etc.) I did not have to click on them, but still as they were right near my quests and so I thought they might be game essential, I would have appreciated them being elsewhere like in a menu.

After leaving the dungeon, I ran around the city and got completely lost. While I never found the guy I was supposed to deliver the letter to, I did run into lots of 'stores'. Player stores were everywhere, advertising for things that as of yet I had no clue what they even meant.

The lag was very bad, and at this point I decided the game really did not look like that much fun and quit. Besides the intro dungeon run through vs. starting in a village with critters to kill, there was nothing new or interesting about the game, and it had nothing to make me want to stick around longer and slog through the slow controls to find out about more of the world.

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